geometrye and physique

This the is the home page for the kitanai engine project

The kitanai engine is an open source project Conceived as a study in video game development, this project aims to develop a generic game engine for Windows using DirectX.

Site launched on the first of December 2005


Project Kitanai is the implementation of a Geomtery and Physics game engine for WindowsXP using DirectX.

The engine will support loading geometry data from files, and allow a "scene" to be defined using the custom Kitanai scripting language. The engine will use HLSL programs to support a variety of lighting techniques.

The engine will simulate the physics of rigid body motion in 3D (translation and rotation) using numerical integration methods. It will perform collision detection and response as configured by the custom scripts.